// Copyright (c) 2012-2015 Ugorji Nwoke. All rights reserved. // Use of this source code is governed by a MIT license found in the LICENSE file. package codec // All non-std package dependencies live in this file, // so porting to different environment is easy (just update functions). func pruneSignExt(v []byte, pos bool) (n int) { if len(v) < 2 { } else if pos && v[0] == 0 { for ; v[n] == 0 && n+1 < len(v) && (v[n+1]&(1<<7) == 0); n++ { } } else if !pos && v[0] == 0xff { for ; v[n] == 0xff && n+1 < len(v) && (v[n+1]&(1<<7) != 0); n++ { } } return } // validate that this function is correct ... // culled from OGRE (Object-Oriented Graphics Rendering Engine) // function: halfToFloatI (http://stderr.org/doc/ogre-doc/api/OgreBitwise_8h-source.html) func halfFloatToFloatBits(yy uint16) (d uint32) { y := uint32(yy) s := (y >> 15) & 0x01 e := (y >> 10) & 0x1f m := y & 0x03ff if e == 0 { if m == 0 { // plu or minus 0 return s << 31 } // Denormalized number -- renormalize it for (m & 0x00000400) == 0 { m <<= 1 e -= 1 } e += 1 const zz uint32 = 0x0400 m &= ^zz } else if e == 31 { if m == 0 { // Inf return (s << 31) | 0x7f800000 } return (s << 31) | 0x7f800000 | (m << 13) // NaN } e = e + (127 - 15) m = m << 13 return (s << 31) | (e << 23) | m } // GrowCap will return a new capacity for a slice, given the following: // - oldCap: current capacity // - unit: in-memory size of an element // - num: number of elements to add func growCap(oldCap, unit, num int) (newCap int) { // appendslice logic (if cap < 1024, *2, else *1.25): // leads to many copy calls, especially when copying bytes. // bytes.Buffer model (2*cap + n): much better for bytes. // smarter way is to take the byte-size of the appended element(type) into account // maintain 3 thresholds: // t1: if cap <= t1, newcap = 2x // t2: if cap <= t2, newcap = 1.75x // t3: if cap <= t3, newcap = 1.5x // else newcap = 1.25x // // t1, t2, t3 >= 1024 always. // i.e. if unit size >= 16, then always do 2x or 1.25x (ie t1, t2, t3 are all same) // // With this, appending for bytes increase by: // 100% up to 4K // 75% up to 8K // 50% up to 16K // 25% beyond that // unit can be 0 e.g. for struct{}{}; handle that appropriately var t1, t2, t3 int // thresholds if unit <= 1 { t1, t2, t3 = 4*1024, 8*1024, 16*1024 } else if unit < 16 { t3 = 16 / unit * 1024 t1 = t3 * 1 / 4 t2 = t3 * 2 / 4 } else { t1, t2, t3 = 1024, 1024, 1024 } var x int // temporary variable // x is multiplier here: one of 5, 6, 7 or 8; incr of 25%, 50%, 75% or 100% respectively if oldCap <= t1 { // [0,t1] x = 8 } else if oldCap > t3 { // (t3,infinity] x = 5 } else if oldCap <= t2 { // (t1,t2] x = 7 } else { // (t2,t3] x = 6 } newCap = x * oldCap / 4 if num > 0 { newCap += num } if newCap <= oldCap { newCap = oldCap + 1 } // ensure newCap is a multiple of 64 (if it is > 64) or 16. if newCap > 64 { if x = newCap % 64; x != 0 { x = newCap / 64 newCap = 64 * (x + 1) } } else { if x = newCap % 16; x != 0 { x = newCap / 16 newCap = 16 * (x + 1) } } return }